Post by Dante Black on Oct 1, 2023 10:07:47 GMT -3
Nero
Human + DT Effects:
ec000_00v2 - Air Hike
ec000_00v3 - Red eyes (when turned into a demon)
ec000_05v0 - unknown
ec000_06v0 - Speed/Smoke
ec000_07v0 - Table hopper/smoke
Blue Rose:
ec000_00v0 - Normal shot/muzzle flash
ec000_01v0 - Charge/right arm light emission
ec000_02v0 - Flash when charge level increases ec000_03v0 -
Charge shot Lv1/muzzle flash
ec000_03v1 - Charge shot Lv2/muzzle flash
ec000_03v2 - Charge shot Lv3/muzzle flash
ec0 00_04v0 - flare
ec000_04v1 - Flame
ec000_04v2 - Explosion
ec000_04v3 - Unknown
ec000_10v1 - Phantom Sword/Dissipation
ec000_10v2 - Unknown
Red Queen:
ec001_00v0 - Exceed
ec001_00v1 - Unknown
ec001_00v2 - Maximum bet/flash on hit
ec001_01v0 - Combo A/Spark of last slam
ec001_01v1 - Combo D/Flash of last slam
ec001_01v2 - Combo D/Sword glow during last slam
ec001_02v0 - Combo C/Flash when slamming after 2nd shot
ec001_02v1 - Combo C/Flash of last 2 shots
ec001_03v0 - Combo B/3rd shot sword lighting
ec001_03v1 - Combo B/4th shot sword lighting
ec001_03v2 - Combo B/5th shot sword lighting
ec001_03v3 - Combo B/6th shot sword lighting
ec001_04v0 - Roulette spin
ec001_50v0 - Shuffle/Sword Luminescence
ec001_51v0 - Caliber/Wind pressure immediately after generation
ec001_51v2 - Caliber/Sword luminescence
ec001_51v2 - Streak/Sword light
ec001_51v3 - Streak/Flash (untested)
ec001_51v4 - Streak/Afterimage (untested)
ec001_51v4 - Streak/Flash on hit (untested)
ec001_52v0 - Split/Spark
ec001_52v1 - Unknown
ec001_53v0 - Unknown
ec001_53v1 - High Roller/Spark
ec001_53v2 - Unknown
ec001_53v4 - High Roller/Flash on hit (unverified)
ec001_54v0 - Showdown / 2nd and 3rd attack slash
ec001_54v1 - Showdown / 4th and 5th attack slash
ec001_54v2 - Showdown / 3rd attack ground flash ec001_54v3
- Showdown / Finish - cross-shaped flash on the ground
ec001_54v4 - Showdown/Light when setting up
ec001_54v5 - Showdown/Flash at failure
ec001_55v0 - Maximum bet / Cross-shaped slash (no charge)
ec001_55v1 - Maximum bet / Cross-shaped slash (charged)
ec001_55v2 - Maximum bet / Blue flame (when charged)
ec001_55v3 - Maximum bet / Blue flame just before attack (charged) None)
ec001_55v4 - Maximum bet/Blue flame (reservoir) just before attack
ec001_55v5 - Maximum bet/Flash when colliding with wall
ec001_60v1 - Shuffle Lv1
ec001_60v2 - Shuffle Lv2
ec001_60v3 - Shuffle Lv3
ec001_60w0 - Afterimage when retreating
ec001_61v1 - Streak Lv1,2,3/Flame immediately after activationec001_61v2
- Streak Lv2,3/Lv2・1st shot flame, Lv3・2nd shot flame
ec001_61v3 - Streak Lv1,2,3/Finishing flame
ec001_61v4 - Streak Lv1. 2.3/Finish Spark
ec001_61w0 - Streak Lv1,2,3/Exceed
ec001_62v0 - Double Down Lv1,2,3/Flame immediately after activation
ec001_62v1 - Double Down Lv1
ec001_62v2 - Double Down Lv2
ec001_62v3 - Double Down Lv3
ec001_63v0 - High Roller Lv1,2,3/Lv1, Lv2,3・Flame of the first blow
ec001_63v1 - Unknown
ec001_63v2 - Unknown
ec001_63v3 - High Roller Lv3/Flame of the second blow ec001_63v4
- High Roller Lv3/Flame of the third blow
ec001_63v5 - High Roller Lv1,2,3/Spark
ec001_64v0 - Caliber Lv1
ec001_64v1 - Caliber Lv2
ec001_64v2 - Caliber Lv3
ec001_80v0 - unknown
ec005_99v1 - unknown
Devil Bringer:
ec024_00v0 - Unknown
ec024_00v1 - Unknown
ec024_00v2 - Light emitted from the front of the snatch
ec024_00v3 - Flash when using the snatch
ec024_10v0 - Light extending backwards during snatch contraction
ec024_20v2 - Devil Bringer/Light
ec024_20v4 - Devil Bringer/Smoke
ec024_20v5 - Devil Bringer/Light at the moment of grasping
ec024_50v0 - Snatch/Light at the moment you grab the enemy
ec024_60v0 - Devil Trigger/Blue sphere
ec024_60v1 - Devil Trigger/Cancellation/Blue light
ec024_60v2 - Devil Trigger/Aura ec024_60v3
- Unknown
ec024_60v4 - Unknown
ec024_60v5 - Devil Trigger/Blue demon/Right hand glow ec024_60v6
- Devil Trigger/Blue circle
ec024_60v 7 - not clear
The list with these effects were originally found in here: w-atwiki-jp.translate.goog/devil4modwiki/pages/27.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en
Human + DT Effects:
ec000_00v2 - Air Hike
ec000_00v3 - Red eyes (when turned into a demon)
ec000_05v0 - unknown
ec000_06v0 - Speed/Smoke
ec000_07v0 - Table hopper/smoke
Blue Rose:
ec000_00v0 - Normal shot/muzzle flash
ec000_01v0 - Charge/right arm light emission
ec000_02v0 - Flash when charge level increases ec000_03v0 -
Charge shot Lv1/muzzle flash
ec000_03v1 - Charge shot Lv2/muzzle flash
ec000_03v2 - Charge shot Lv3/muzzle flash
ec0 00_04v0 - flare
ec000_04v1 - Flame
ec000_04v2 - Explosion
ec000_04v3 - Unknown
ec000_10v1 - Phantom Sword/Dissipation
ec000_10v2 - Unknown
Red Queen:
ec001_00v0 - Exceed
ec001_00v1 - Unknown
ec001_00v2 - Maximum bet/flash on hit
ec001_01v0 - Combo A/Spark of last slam
ec001_01v1 - Combo D/Flash of last slam
ec001_01v2 - Combo D/Sword glow during last slam
ec001_02v0 - Combo C/Flash when slamming after 2nd shot
ec001_02v1 - Combo C/Flash of last 2 shots
ec001_03v0 - Combo B/3rd shot sword lighting
ec001_03v1 - Combo B/4th shot sword lighting
ec001_03v2 - Combo B/5th shot sword lighting
ec001_03v3 - Combo B/6th shot sword lighting
ec001_04v0 - Roulette spin
ec001_50v0 - Shuffle/Sword Luminescence
ec001_51v0 - Caliber/Wind pressure immediately after generation
ec001_51v2 - Caliber/Sword luminescence
ec001_51v2 - Streak/Sword light
ec001_51v3 - Streak/Flash (untested)
ec001_51v4 - Streak/Afterimage (untested)
ec001_51v4 - Streak/Flash on hit (untested)
ec001_52v0 - Split/Spark
ec001_52v1 - Unknown
ec001_53v0 - Unknown
ec001_53v1 - High Roller/Spark
ec001_53v2 - Unknown
ec001_53v4 - High Roller/Flash on hit (unverified)
ec001_54v0 - Showdown / 2nd and 3rd attack slash
ec001_54v1 - Showdown / 4th and 5th attack slash
ec001_54v2 - Showdown / 3rd attack ground flash ec001_54v3
- Showdown / Finish - cross-shaped flash on the ground
ec001_54v4 - Showdown/Light when setting up
ec001_54v5 - Showdown/Flash at failure
ec001_55v0 - Maximum bet / Cross-shaped slash (no charge)
ec001_55v1 - Maximum bet / Cross-shaped slash (charged)
ec001_55v2 - Maximum bet / Blue flame (when charged)
ec001_55v3 - Maximum bet / Blue flame just before attack (charged) None)
ec001_55v4 - Maximum bet/Blue flame (reservoir) just before attack
ec001_55v5 - Maximum bet/Flash when colliding with wall
ec001_60v1 - Shuffle Lv1
ec001_60v2 - Shuffle Lv2
ec001_60v3 - Shuffle Lv3
ec001_60w0 - Afterimage when retreating
ec001_61v1 - Streak Lv1,2,3/Flame immediately after activationec001_61v2
- Streak Lv2,3/Lv2・1st shot flame, Lv3・2nd shot flame
ec001_61v3 - Streak Lv1,2,3/Finishing flame
ec001_61v4 - Streak Lv1. 2.3/Finish Spark
ec001_61w0 - Streak Lv1,2,3/Exceed
ec001_62v0 - Double Down Lv1,2,3/Flame immediately after activation
ec001_62v1 - Double Down Lv1
ec001_62v2 - Double Down Lv2
ec001_62v3 - Double Down Lv3
ec001_63v0 - High Roller Lv1,2,3/Lv1, Lv2,3・Flame of the first blow
ec001_63v1 - Unknown
ec001_63v2 - Unknown
ec001_63v3 - High Roller Lv3/Flame of the second blow ec001_63v4
- High Roller Lv3/Flame of the third blow
ec001_63v5 - High Roller Lv1,2,3/Spark
ec001_64v0 - Caliber Lv1
ec001_64v1 - Caliber Lv2
ec001_64v2 - Caliber Lv3
ec001_80v0 - unknown
ec005_99v1 - unknown
Devil Bringer:
ec024_00v0 - Unknown
ec024_00v1 - Unknown
ec024_00v2 - Light emitted from the front of the snatch
ec024_00v3 - Flash when using the snatch
ec024_10v0 - Light extending backwards during snatch contraction
ec024_20v2 - Devil Bringer/Light
ec024_20v4 - Devil Bringer/Smoke
ec024_20v5 - Devil Bringer/Light at the moment of grasping
ec024_50v0 - Snatch/Light at the moment you grab the enemy
ec024_60v0 - Devil Trigger/Blue sphere
ec024_60v1 - Devil Trigger/Cancellation/Blue light
ec024_60v2 - Devil Trigger/Aura ec024_60v3
- Unknown
ec024_60v4 - Unknown
ec024_60v5 - Devil Trigger/Blue demon/Right hand glow ec024_60v6
- Devil Trigger/Blue circle
ec024_60v 7 - not clear
The list with these effects were originally found in here: w-atwiki-jp.translate.goog/devil4modwiki/pages/27.html?_x_tr_sl=auto&_x_tr_tl=en&_x_tr_hl=en